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Old Feb 22, 2011, 02:19 PM // 14:19   #81
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It really depends on your mindset and how you test things. You could run 2k tests and cover only 20% of the code or run 10 tests and cover everything. This happens after balance updates are pushed to live too, builds are created nobody from the test department thought of and dominate the meta until the next skill update is released.

The test environment tries to simulate the real environment, but sometimes you can't be thorough enough. Sorry to burst your bubble on software test.

Last edited by Aljasha; Feb 22, 2011 at 07:30 PM // 19:30..
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Old Feb 22, 2011, 04:52 PM // 16:52   #82
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Sometimes the main servers run slightly different then the development test ones too
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Old Feb 22, 2011, 05:11 PM // 17:11   #83
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Originally Posted by BenjZee View Post
Sometimes the main servers run slightly different then the development test ones too
I don't think people are having trouble grasping the possibility that mistakes happen and things slip through (although I find it hard to imagine no-one used BuH while a spirit spammer was present given how one is almost mandatory for pugs these days - if they didn't then it seems like the Test Krewe is too small to properly test for things like this).

Most people complaining are probably just having a jab at the Test Krewe. The reality is the bug didn't hurt the game in any notably persisting way but the Test Krewe are given privileges that will upset other players. Some players feel like their feedback is invalidated by the existence of the Test Krewe - the dervish update preview was sold to us as a primer not a request for feedback - that's what the TK is for. This in turn makes players feel like their voices are less important because they are not on the TK. This will in return result in the TK being called on any and every mistake they make with harsh criticism.
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Old Feb 22, 2011, 07:39 PM // 19:39   #84
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It's pretty important to emphasize that the TK is only privileged in distance between developers and player base. The feedback of the TK is, of course, easier to read by the developers, because it is concentrated in one spot and written by far less people, but they do read most unofficial forums (especially guru 1&2) and actively participate in discussions on the official wiki.

Also, many bugs that are listed here or somewhere else are forwarded to AN. Continue to identify and report bugs and problems, please.

Note: Sometimes you experience hard times as a tester, so it is not all about fun in the TK.
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Old Feb 23, 2011, 01:56 AM // 01:56   #85
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Quote:
Originally Posted by Aljasha View Post
It's pretty important to emphasize that the TK is only privileged in distance between developers and player base. The feedback of the TK is, of course, easier to read by the developers, because it is concentrated in one spot and written by far less people, but they do read most unofficial forums (especially guru 1&2) and actively participate in discussions on the official wiki.

Also, many bugs that are listed here or somewhere else are forwarded to AN. Continue to identify and report bugs and problems, please.

Note: Sometimes you experience hard times as a tester, so it is not all about fun in the TK.
I've reported bugs/glitches for years that have still not been fixed. Why report stuff now when it's just ignored?
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Old Feb 23, 2011, 12:43 PM // 12:43   #86
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When it comes to fixing things, there are certain limitations.

The two most important ones are time and resources.

You'll notice that sometimes some minor things get fixed, while other that would seem more important to players are not.
That's not because they consider more important the other fixes.
That's usually because those fixes they make take far less time and resources, and when you balance in your hands making 10 small changes that will affect 50K people, and making 1 change that will affect 10K and also cost more and take out someone from GW2 development to help, you must go for the 10.

Many people may not like that, but that's how such things usually work in most developing processes.
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Old Mar 02, 2011, 03:42 PM // 15:42   #87
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http://www.9lives.be/gamepublishers/ncsoft/pics

Some new pics
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Old Mar 02, 2011, 05:04 PM // 17:04   #88
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I guess that's Embark Beach then. Looks like the ZC banners are moving there too then.
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Old Mar 02, 2011, 05:11 PM // 17:11   #89
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looks good, hope it will have merchant and all the other traders also.
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Old Mar 02, 2011, 05:50 PM // 17:50   #90
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Quote:
Originally Posted by Kc Quipor Ultra View Post
Some new pics
thanks! Found it

http://www.9lives.be/games/guild-war...ate-guild-wars
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Last edited by chessyang; Mar 02, 2011 at 06:08 PM // 18:08..
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Old Mar 02, 2011, 07:17 PM // 19:17   #91
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After using Google Chrome to translate this site I got info that along with EB and 7 heroes, Cpt. Langmar is returning with 9 new dailies, something about Party Ready Check and tweaked UI. Duh!
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Old Mar 02, 2011, 07:31 PM // 19:31   #92
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Did that say something about controlling minions?
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Old Mar 02, 2011, 08:28 PM // 20:28   #93
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http://translate.google.com/translat...d-wars&act=url
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Old Mar 02, 2011, 08:37 PM // 20:37   #94
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Translation from Google:

Quote:
Guild Wars is still a loyal fan base and dedicated players to count, let that be clear. Although everyone is looking forward to the first playable version and the release of Guild Wars 2, but the developers have not provided the original Guild Wars.

Take the brand new update for Guild Wars, titled Embark Beach. This adds a whole series of novelties and related content to the game, tweaks and improvements where necessary and ensures that you get a lot of new things to do in the "free" online game world of Guild Wars.

This update adds a new outpost far, that has both Embark Beach and content for those who enjoy group play and those who prefer their own to explore the game world. Do you enjoy in good company at parties step you can make up to seven people (which was formerly three), Captain Langmar, formerly Lieutenant, is back and now has nine dailies in store for you, your minions and get your Party Ready Check an enhanced and customized User Interface and so on.

Coming days we serve you a special with all the info, once again exclusive to your course. Pending a handful of new and exclusive screens again in front of our loyal visitors 9lives.
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Old Mar 02, 2011, 08:49 PM // 20:49   #95
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Default Embark Beach tomorrow

Here an italian article regarding Embark Beach.

The article say:
Embark Beach will go live tomorrow;
7 heroes party;
Vanquishes Zaishen;
Daily quest in pre-searing;
new Hero panel;
change to druncard and survivor titles;
some uncomprensible change on the friends panel;

is it true or not? the article mentions official sources...
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Old Mar 02, 2011, 08:53 PM // 20:53   #96
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Updates tend to go out on a Thursday, to give them Friday to fix any immediate game breaking issues before the weekend so it's a possibility.
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Old Mar 02, 2011, 09:01 PM // 21:01   #97
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Quote:
Originally Posted by erebo85 View Post
Daily quest in pre-searing;
what.... i thought all the Wiki geeks (who quote it like the bible) said pre-sering would never be touch again... if true omg.. OMG makes pre-searing toon!

plus the two pictures are not related to anything embark beach

oh thanks for the link erebo85
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Last edited by chessyang; Mar 02, 2011 at 09:08 PM // 21:08..
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Old Mar 02, 2011, 09:17 PM // 21:17   #98
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Vanquishes Zaishen;
Interesting.

Daily quest in pre-searing;
Depending on the reward, this could totally change LDoA.

I become more and more curious about the coming update.
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Old Mar 02, 2011, 09:20 PM // 21:20   #99
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Daily pre-searing quest - thumbs up

No champ title rework - QQ

But overall, update is looking good. I'm waiting for tommorow.
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Old Mar 02, 2011, 09:52 PM // 21:52   #100
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Quote:
Originally Posted by Martin Kerstein View Post
Seems like some outlets where a bit over-enthusiastic.

Obviously you will get all the information in English (and German, French etc.) once we put this update live.

And it is my pleasure to tell you that this will be tomorrow.
And no, I will not give you a time.
http://www.guildwars2guru.com/forum/...&postcount=225
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