Feb 22, 2011, 02:19 PM // 14:19
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#81
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Krytan Explorer
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It really depends on your mindset and how you test things. You could run 2k tests and cover only 20% of the code or run 10 tests and cover everything. This happens after balance updates are pushed to live too, builds are created nobody from the test department thought of and dominate the meta until the next skill update is released.
The test environment tries to simulate the real environment, but sometimes you can't be thorough enough. Sorry to burst your bubble on software test.
Last edited by Aljasha; Feb 22, 2011 at 07:30 PM // 19:30..
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Feb 22, 2011, 04:52 PM // 16:52
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#82
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Forge Runner
Join Date: Dec 2006
Guild: The Overacheivers [Club]
Profession: Mo/
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Sometimes the main servers run slightly different then the development test ones too
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Feb 22, 2011, 05:11 PM // 17:11
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#83
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Krytan Explorer
Join Date: May 2006
Guild: House of Wandering Souls
Profession: R/Rt
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Quote:
Originally Posted by BenjZee
Sometimes the main servers run slightly different then the development test ones too
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I don't think people are having trouble grasping the possibility that mistakes happen and things slip through (although I find it hard to imagine no-one used BuH while a spirit spammer was present given how one is almost mandatory for pugs these days - if they didn't then it seems like the Test Krewe is too small to properly test for things like this).
Most people complaining are probably just having a jab at the Test Krewe. The reality is the bug didn't hurt the game in any notably persisting way but the Test Krewe are given privileges that will upset other players. Some players feel like their feedback is invalidated by the existence of the Test Krewe - the dervish update preview was sold to us as a primer not a request for feedback - that's what the TK is for. This in turn makes players feel like their voices are less important because they are not on the TK. This will in return result in the TK being called on any and every mistake they make with harsh criticism.
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Feb 22, 2011, 07:39 PM // 19:39
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#84
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Krytan Explorer
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It's pretty important to emphasize that the TK is only privileged in distance between developers and player base. The feedback of the TK is, of course, easier to read by the developers, because it is concentrated in one spot and written by far less people, but they do read most unofficial forums (especially guru 1&2) and actively participate in discussions on the official wiki.
Also, many bugs that are listed here or somewhere else are forwarded to AN. Continue to identify and report bugs and problems, please.
Note: Sometimes you experience hard times as a tester, so it is not all about fun in the TK.
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Feb 23, 2011, 01:56 AM // 01:56
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#85
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Jungle Guide
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Quote:
Originally Posted by Aljasha
It's pretty important to emphasize that the TK is only privileged in distance between developers and player base. The feedback of the TK is, of course, easier to read by the developers, because it is concentrated in one spot and written by far less people, but they do read most unofficial forums (especially guru 1&2) and actively participate in discussions on the official wiki.
Also, many bugs that are listed here or somewhere else are forwarded to AN. Continue to identify and report bugs and problems, please.
Note: Sometimes you experience hard times as a tester, so it is not all about fun in the TK.
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I've reported bugs/glitches for years that have still not been fixed. Why report stuff now when it's just ignored?
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Feb 23, 2011, 12:43 PM // 12:43
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#86
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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When it comes to fixing things, there are certain limitations.
The two most important ones are time and resources.
You'll notice that sometimes some minor things get fixed, while other that would seem more important to players are not.
That's not because they consider more important the other fixes.
That's usually because those fixes they make take far less time and resources, and when you balance in your hands making 10 small changes that will affect 50K people, and making 1 change that will affect 10K and also cost more and take out someone from GW2 development to help, you must go for the 10.
Many people may not like that, but that's how such things usually work in most developing processes.
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Mar 02, 2011, 03:42 PM // 15:42
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#87
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Frost Gate Guardian
Join Date: Oct 2009
Location: Belgium
Guild: TRL
Profession: E/Me
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Mar 02, 2011, 05:04 PM // 17:04
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#88
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Desert Nomad
Join Date: May 2006
Guild: Organised Spam [OS]
Profession: W/
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I guess that's Embark Beach then. Looks like the ZC banners are moving there too then.
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Mar 02, 2011, 05:11 PM // 17:11
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#89
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Krytan Explorer
Join Date: Feb 2006
Guild: [ToR]
Profession: W/
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looks good, hope it will have merchant and all the other traders also.
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Mar 02, 2011, 05:50 PM // 17:50
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#90
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Not far from Elite
Join Date: Apr 2006
Location: Florida
Profession: W/
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Quote:
Originally Posted by Kc Quipor Ultra
Some new pics
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thanks! Found it
http://www.9lives.be/games/guild-war...ate-guild-wars
__________________
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GW Wiki or Guru
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Last edited by chessyang; Mar 02, 2011 at 06:08 PM // 18:08..
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Mar 02, 2011, 07:17 PM // 19:17
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#91
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Frost Gate Guardian
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After using Google Chrome to translate this site I got info that along with EB and 7 heroes, Cpt. Langmar is returning with 9 new dailies, something about Party Ready Check and tweaked UI. Duh!
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Mar 02, 2011, 07:31 PM // 19:31
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#92
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Jungle Guide
Join Date: May 2007
Location: Chicago
Guild: [SIR]
Profession: D/
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Did that say something about controlling minions?
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Mar 02, 2011, 08:28 PM // 20:28
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#93
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Academy Page
Join Date: Jan 2006
Guild: Black Widow / House Palomides
Profession: Mo/E
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Mar 02, 2011, 08:37 PM // 20:37
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#94
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Site Contributor
Join Date: Aug 2008
Location: Canada
Guild: Gentlemens Club [GC]
Profession: W/
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Translation from Google:
Quote:
Guild Wars is still a loyal fan base and dedicated players to count, let that be clear. Although everyone is looking forward to the first playable version and the release of Guild Wars 2, but the developers have not provided the original Guild Wars.
Take the brand new update for Guild Wars, titled Embark Beach. This adds a whole series of novelties and related content to the game, tweaks and improvements where necessary and ensures that you get a lot of new things to do in the "free" online game world of Guild Wars.
This update adds a new outpost far, that has both Embark Beach and content for those who enjoy group play and those who prefer their own to explore the game world. Do you enjoy in good company at parties step you can make up to seven people (which was formerly three), Captain Langmar, formerly Lieutenant, is back and now has nine dailies in store for you, your minions and get your Party Ready Check an enhanced and customized User Interface and so on.
Coming days we serve you a special with all the info, once again exclusive to your course. Pending a handful of new and exclusive screens again in front of our loyal visitors 9lives.
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Mar 02, 2011, 08:53 PM // 20:53
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#96
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Academy Page
Join Date: Jan 2006
Guild: Black Widow / House Palomides
Profession: Mo/E
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Updates tend to go out on a Thursday, to give them Friday to fix any immediate game breaking issues before the weekend so it's a possibility.
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Mar 02, 2011, 09:01 PM // 21:01
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#97
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Not far from Elite
Join Date: Apr 2006
Location: Florida
Profession: W/
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Quote:
Originally Posted by erebo85
Daily quest in pre-searing;
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what.... i thought all the Wiki geeks (who quote it like the bible) said pre-sering would never be touch again... if true omg.. OMG makes pre-searing toon!
plus the two pictures are not related to anything embark beach
oh thanks for the link erebo85
__________________
Let's use our Voices! The Chapter Selection Screen
GW Wiki or Guru
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Last edited by chessyang; Mar 02, 2011 at 09:08 PM // 21:08..
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Mar 02, 2011, 09:17 PM // 21:17
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#98
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Jungle Guide
Join Date: Mar 2010
Location: Denizen of Tyria since Feb. 2009
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Vanquishes Zaishen;
Interesting.
Daily quest in pre-searing;
Depending on the reward, this could totally change LDoA.
I become more and more curious about the coming update.
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Mar 02, 2011, 09:20 PM // 21:20
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#99
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Lion's Arch Merchant
Join Date: Dec 2008
Location: Poland
Guild: The Autonomy [火火火]
Profession: Mo/A
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Daily pre-searing quest - thumbs up
No champ title rework - QQ
But overall, update is looking good. I'm waiting for tommorow.
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Mar 02, 2011, 09:52 PM // 21:52
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#100
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Not far from Elite
Join Date: Apr 2006
Location: Florida
Profession: W/
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Quote:
Originally Posted by Martin Kerstein
Seems like some outlets where a bit over-enthusiastic.
Obviously you will get all the information in English (and German, French etc.) once we put this update live.
And it is my pleasure to tell you that this will be tomorrow.
And no, I will not give you a time.
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http://www.guildwars2guru.com/forum/...&postcount=225
__________________
Let's use our Voices! The Chapter Selection Screen
GW Wiki or Guru
Thank You
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